Technology Books
5-Axis Arm Robot Trainer
This book is helping student to learn the robotic arm.The book will guide the students step by step so that the student able to gain extra skills on controlling robotic arm and students also learn how to assembly the robot.
eBook Oracle E-Business Suite R12 Step by Step Installation
It should be a good start for you, particularly who want to create own environment for practice and learning and off course you can advance this process as per your environment and requirements. Redhat Linux Installation Pre-requisite/Preparation for Oracle eBusiness suite R12.1.1. Readiness with...
Automated Demand Response Technologies and Demonstration in New York City Using OpenADR
An 73 page reference on OpenADR containing communication standards that facilitate smart-grid information exchange among various entities such as utilities, system operators, aggregators, energy services providers,and end-users.
Wheelchair Service Training Package Intermediate Level
A useful guide on the use of wheelchairs
FIREFOX
This is a manual to firefox it evolved during a two-day Book Sprint at the Doctrain West conference. Over 25 writers collaborated to come up and produce this book in just two days.
Education for a Digital World
This book was collaboratively developed and edited by experienced practitioners in the higher education sector. It focuses on the impact of instructional technologies, creating online course, implementing technology, e-learning in action, engagement and communication.
Media Processing in Processing
This course on Media Processing in Processing or MPP introduces some fundamentals in sound and image processing which is an extension of Java that supports many Java structures with a simplified syntax.
Intro to Digital Signal Processing
This module on Digital Signal Processing covers topics on DSP Systems, Random Signals, Filter Design, Wiener Filter Design, Adaptive Filtering and Wavelets and Filterbanks.
Anatomy of a Game Engine
This book gives readers the ins and outs in game programming. It teaches Computer Information Technology students the inner workings of a game engine. It aims to get readers started and how to compile and execute your first Slick2D program.
Chapter 1: Building Abstractions with Functions
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This document consists of notes on the textbook written by Harold Abelson and Gerald Jay Sussman with Julie Sussman, Structure and Interpretation of Computer Programs or SICP. It focuses on how Computer Science has evolved and affected many industries.